Staff perceptions towards virtual reality-motivated treadmill exercise for care home residents: a qualitative feedback study with key stakeholders and follow-up interview with technology developer

Author:

Bradwell Hannah LouiseORCID,Cooper Leonie,Edwards Katie JaneORCID,Baxter Rory,Tomaz Simone A,Ritchie John,Gaudl Swen,Veliz-Reyes Alejandro,Ryde Gemma C,Križaj Tanja,Warren Alison,Chatterjee Arunangsu,Willis Katharine,Haynes Richard,Hennessy Catherine H,Whittaker Anna CORCID,Asthana Sheena,Jones Ray BORCID

Abstract

ObjectivesHealth and care resources are under increasing pressure, partly due to the ageing population. Physical activity supports healthy ageing, but motivating exercise is challenging. We aimed to explore staff perceptions towards a virtual reality (VR) omnidirectional treadmill (MOTUS), aimed at increasing physical activity for older adult care home residents.DesignInteractive workshops and qualitative evaluation.SettingsEight interactive workshops were held at six care homes and two university sites across Cornwall, England, from September to November 2021.ParticipantsForty-four staff participated, including care home, supported living, clinical care and compliance managers, carers, activity coordinators, occupational therapists and physiotherapists.InterventionsParticipants tried the VR treadmill system, followed by focus groups exploring device design, potential usefulness or barriers for care home residents. Focus groups were audio-recorded, transcribed verbatim and thematically analysed. We subsequently conducted a follow-up interview with the technology developer (September 2022) to explore the feedback impact.ResultsThe analysis produced seven key themes: anticipated benefits, acceptability, concerns of use, concerns of negative effects, suitability/unsuitability, improvements and current design. Participants were generally positive towards VR to motivate care home residents’ physical activity and noted several potential benefits (increased exercise, stimulation, social interaction and rehabilitation). Despite the reported potential, staff had safety concerns for frail older residents due to their standing position. Participants suggested design improvements to enhance safety, usability and accessibility. Feedback to the designers resulted in the development of a new seated VR treadmill to address concerns about falls while maintaining motivation to exercise. The follow-up developer interview identified significant value in academia–industry collaboration.ConclusionThe use of VR-motivated exercise holds the potential to increase exercise, encourage reminiscence and promote meaningful activity for care home residents. Staff concerns resulted in a redesigned seated treadmill for those too frail to use the standing version. This novel study demonstrates the importance of stakeholder feedback in product design.

Funder

European Regional Development Fund

UK Research and Innovation

Ageing Social, Behavioural and Design Research Programme

Publisher

BMJ

Subject

General Medicine

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