Author:
Kushihashi Yasuhiro,Mizumura Sho, ,
Abstract
Teaching materials that can interactively display the vectors of forces and velocities as well as the trajectories and graphs of remarkable points, which are invisible in actual mechanical movements, should be capable of effectively supporting the learning of complex robot mechanics. In this study, we aim to acquire knowledge about the design principles for building teaching materials for robot mechanics, applying projection mapping technology (PM). We have first studied the components required in teaching material systems on the following candidate mechanisms: transmission mechanism with spur gears and quadric crank chain as two basic mechanisms and serial two-link mechanism as a representative subject of robot mechanisms. We have constructed systems and conducted experiments to evaluate their performance. In this study, we propose a fundamental method for designing teaching materials on mechanisms applying PM, establish the effectiveness of the proposed method, and indicate problems with the current systems.
Publisher
Fuji Technology Press Ltd.
Subject
Electrical and Electronic Engineering,General Computer Science
Reference19 articles.
1. M. Ishita, “Projection Mapping as a Means of Creative Visual Expression and Its Future Prospects,” Japanese J. of Optics, Vol.43, No.10, pp. 450-456, 2014 (in Jananese).
2. H. Chen, K. Feng, C. Mo, S. Cheng, Z. Guo, and Y. Huang, “Application of Augmented Reality in Engineering Graphics Education,” Proc. IEEE 2011 Int. Symposium on IT in Medicine and Education (ITME), pp. 362-365, 2011.
3. M. J. G. Figueiredo, P. J. S. Cardoso, C. D. F. Goncalves, and J. M. F. Rodrigues, “Augmented Reality and Holograms for the Visualization of Mechanical Engineering parts,” Proc. 18th Int. Conf. on Information Visualisation, pp. 368-373, 2014.
4. K. Watanuki, K. Kaede, and M. Muto, “Development of Education Support System for Mechatronics Using Augmented Reality Technology,” J.of JSEE, Vol.60, No.6, pp. 99-105, 2012 (in Japanese).
5. J. R. L. Benito, E. A. Gonzalez, M. Anastassova, and F. Souvestre, “Engaging Computer Engineering Students with an Augmented Reality Software for Laboratory Exercises,” FIE, IEEE, Madrid, 2014.
Cited by
4 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献