Linguistic Geometry: The Age of Maturity

Author:

Stilman Boris, ,Yakhnis Vladimir,Umanskiy Oleg,

Abstract

This paper describes the current status of research and applications of Linguistic Geometry (LG), a type of game theory scalable to the level of real life defense systems. LG is compared to conventional gaming approaches with respect to their applicability to real world problems. LG generates winning strategies for all sides in a conflict in real time by constructing them out of a limited set of blocks called zones. Several examples of zones are introduced. The paper describes the process of discovery of new zones essential for various types of military operations, which represent different classes of abstract board games. We also included a brief explanation of scalability of the LG applications. This paper describes a universal tool kit, LG-PACKAGE, which allows a user to build his/her own applications of LG. This tool kit includes GDK (Game Development Kit), GIK (Game Integration Kit), GRT (Game Resource Tool), GST (Game Solving Tool), GNS (Game Network Services) and GMI (Game Mobile Interface). In the end we included a description of the most advanced experiments with the LG applications conducted by DARPA and US Army and assessments of these experiments by military experts.

Publisher

Fuji Technology Press Ltd.

Subject

Artificial Intelligence,Computer Vision and Pattern Recognition,Human-Computer Interaction

Reference24 articles.

1. G. D. Brewer and M. Shubik, “The War Game: A Critique of Military Problem Solving,” Harvard University Press, 1979.

2. J. Dunnigan, “The Complete Wargames Handbook,” William Morrow & Co., 1992.

3. J. D. Williams, “The Complete Strategist,” Dover Publications, 1986.

4. “Linguistic Geometry Tools: LG-PACKAGE,” with 8 movies on Demo DVD, p. 60, STILMAN, 2009. This brochure and recorded movies are available at http://www.stilman-strategies.com

5. R. M. Jones, J. E. Laird, P. E. Nielsen, K. J. Coulter, P. Kenny, and F. V. Koss, “Automated Intelligent Pilots for Combat Flight Simulation,” AI Magazine, Spring 1999.

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