Shuffle Graph Convolutional Network for Skeleton-Based Action Recognition

Author:

Yu Qiwei1,Dai Yaping1,Hirota Kaoru1,Shao Shuai1,Dai Wei2

Affiliation:

1. School of Automation, Beijing Institute of Technology, No.5 Zhongguancun South Street, Haidian District, Beijing 100081, China

2. River Security Technology Co., Ltd., 1520 Gu Mei Road, Xuhui District, Shanghai 200336, China

Abstract

A shuffle graph convolutional network (Shuffle-GCN) is proposed to recognize human action by analyzing skeleton data. It uses channel split and channel shuffle operations to process multi-feature channels of skeleton data, which reduces the computational cost of graph convolution operation. Compared with the classical two-stream adaptive graph convolutional network model, the proposed method achieves a higher precision with 1/3 of the floating-point operations (FLOPs). Even more, a channel-level topology modeling method is designed to extract more motion information of human skeleton by learning the graph topology from different channels dynamically. The performance of Shuffle-GCN is tested under 56,880 action clips from the NTU RGB+D dataset with the accuracy 96.0% and the computational complexity 12.8 GFLOPs. The proposed method offers feasible solutions for developing practical applications of action recognition.

Funder

China Railway Group

Natural Science Foundation of Beijing Municipality

Publisher

Fuji Technology Press Ltd.

Subject

Artificial Intelligence,Computer Vision and Pattern Recognition,Human-Computer Interaction

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