Equilibrium Analysis of Service Ecosystems for Labor-Intensive Services Using Multi-Agent Simulation

Author:

Takenaka Takeshi,Kushida Takahiro,Nishino Nariaki,Kurumatani Koichi, ,

Abstract

The value of a service system should be evaluated using multiple indicators, such as company profitability, consumer satisfaction, or employee satisfaction to realize an ecosystem in society. This study examines the mechanisms of service systems with a multi-agent simulation model consisting of a company, employees, and consumers based on game theory. The proposed model is intended for a basic service business in which employees provide services to consumers directly based on their skill. In this model, first, a company player sets the price of a service and salary of employees. Then, employees decide whether to acquire resources, such as skills, with their efforts (costs) to satisfy either consumers’ needs or not. Then the employees acquire their profits (equivariant of satisfaction) not only from acquired salary but also from the reflection of consumer satisfaction. However, consumers have their needs structure, as gain tables, and decide whether and from whom to purchase. A consumer’s profit is calculated using his/her satisfaction with the service provided using a certain employee and the price paid for the service. Based on the model proposed above, we conducted a multi-agent simulation where company, employee consumer players make decision to maximize their own profits. From the basic simulation results, two convergent patterns are acquired according to the initial values of price and salary. In the second simulation, the heterogeneity of consumer needs is considered in the model based on questionnaire survey results on actual consumer behaviors related to hair salons (n=2472). With a factor analysis of 13 questionnaire items on lifestyles, four lifestyle factors are extracted. Based on the survey results, consumer players of four types are introduced into the simulation to analyze which services are selected in the service system. Through the simulation, four convergent patterns are acquired. In those patterns, consumers of different types are included according to the types of services. With those results, this paper presents a discussion of the design of a new service ecosystem through the comparison between acquired convergent solutions and existing business models.

Publisher

Fuji Technology Press Ltd.

Subject

Industrial and Manufacturing Engineering,Mechanical Engineering

Reference22 articles.

1. M. Mochimaru, K. Ueda, and T. Takenaka (Ed.), “Serviceology for Services – Selected papers of the 1st Int. Conf. of Serviceology –,” Springer Japan, 2014.

2. K. Ueda, T. Takenaka, J. Vancza, and L. Monostori, “Value creation and decision-making in sustainable society,” CIRP Annals – Manufacturing Technology, Vol.58, Issue 2, pp. 681-700, 2009.

3. P. Kotler and K. L. Keller, “Marketing Management,” Prentice Hall. 14th ed., pp. 354-368, 2012.

4. Japanese Ministry of Health, Labour and Welfare, “Survey on employment trends conducted in Japan in 2014,” 2014.

5. J. L. Heskett, T. O. Jones, G. W. Loveman, W. E. Seaser, Jr., and L. A. Schlesinger, “Putting the Service-Profit Chain to Work,” Harvard Business Review, Vol.72, No.2, pp. 164-174, 2008.

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Development of Production Internet Framework for Value Creation;International Journal of Automation Technology;2020-09-05

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3