The Use of Serious Games as an Educational and Dissemination Tool for Archaeological Heritage Potential and Challenges for the Future

Author:

Mariotti Samanta1

Affiliation:

1. Università di Siena, Italia

Abstract

In the last decades, digital technologies have pervaded every aspect of the production of archaeological knowledge and they have been massively used to communicate the past. This contribution analyses the potential and benefits of serious games as they appear a promising tool for engaging the users in active learning of cultural contents, for attracting new audiences and promoting knowledge and awareness around archaeological heritage. Moreover, the need for multidisciplinary collaborations between archaeologists and developers and the necessity of assessment studies on learning levels to implement their effectiveness will be highlighted.

Publisher

Edizioni Ca Foscari

Subject

General Medicine

Reference66 articles.

1. Videogame archeologici e storici: luci, ombre e lezioni imparate con Mi Rasna;Amoroso, Maurizio,2020

2. Developing Serious Games for Cultural Heritage: A State-of-the-Art Review;Anderson, Eike Falk,2010

3. Designing Effective Serious Games: Opportunities and Challenges for Research;Bellotti, Francesco,2010

4. Assessment in and of Serious Games: An Overview;Bellotti, Francesco,2013

5. Co-Creation’s Role in Digital Public Archaeology;Bollwerk, Elizabeth,2015

Cited by 8 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3