Author:
Dmitrenko Natalia Ye.,Voloshyna Oksana V.,Pinaieva Olha Yu.
Abstract
The relevance of the study lies in the need to highlight the problem
of using simulation games in the quasi-professional training of pre-service
teachers, bringing the educational process closer to the teachers’ real
working conditions. The purpose of this paper is to cover the method of
using simulation games and its various techniques in the quasi-professional
training of pre-service teachers while studying psychological and pedagogical
disciplines and to investigate the attitude and level of motivation of pre-service
teachers towards the use of simulation games in training for professional
activities. Theoretical methods (analysis, synthesis, comparison) were used to
examine the problem in the psychological and pedagogical literature, clarify
the nature and features of the process of training pre-service teachers for
professional activities using simulation games, as well as empirical methods
(questionnaires, observations, expert assessments, self-assessment) which
were used to investigate the attitude and level of motivation of pre-service
teachers towards the use of simulation games in training for professional
activities. This paper article presents the structure of the simulation game
and methods of working with the simulation game. The authors describe the
advantages and disadvantages of using the simulation game in training of preservice teachers in higher education. The results of students’ survey on the
specific features of organising simulation games and increasing their efficiency
are presented: students’ attitude towards the use of simulation games in the
educational process and the degree of activity of pre-service teachers in organising
simulation games. The study confirmed that the use of simulation games
in the quasi-professional training of pre-service teachers contributes to the
effective formation of professional competence of pre-service teachers and
forms a positive attitude towards the teaching profession, enhances learning
interests and students’ interest in future professional activities. The paper
shows that most students are interested in simulation games and believe that
participation in simulation games has a positive effect not only on learning,
mood, and relationships of students, but also plays a considerable role in their
professional development. The practical significance of the study is to give
examples and recommendations for the use of simulation games while studying
psychological and pedagogical disciplines, as well as to outline the subject and
social contexts of educational activities of future teachers
Publisher
Scientific Journals Publishing House
Cited by
1 articles.
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1. Virtual Reality in Contemporary Theatre;Journal on Computing and Cultural Heritage;2022-12-31