Research on Predicting Wordle Word Attempt Counts and Word Difficulty Classification Based on Machine Learning and K-Means Clustering Techniques

Author:

Liang Yanhui,Long Junan,Tan Chengyan,Wang Dejun

Abstract

Wordle is a word-guessing mini-game that has gained tremendous popularity in recent years. As a result, there is a growing interest in analyzing Wordle's data to assist developers in problem-solving, predicting its popularity, and determining future directions. In this paper, we collected game data from Wordle users who shared their scores on Twitter between January 7, 2022, and December 31, 2022, using a Python program. We utilized machine learning and clustering techniques to develop models for predicting the number of word attempts and evaluating the game's difficulty grading. Subsequently, we conducted model testing using the word "EERIE" as an example to select the optimal model and verify its predictive accuracy. The research findings not only assist developers in enhancing user experience but also contribute to the broader field of game analytics, providing valuable insights for game design and player engagement. Ultimately, our study provides crucial data analysis support for the development of Wordle and reveals the potential and future directions of word-guessing games in the entertainment industry.

Publisher

Darcy & Roy Press Co. Ltd.

Reference19 articles.

1. Anderson B J, Meyer J G. Finding the optimal human strategy for Wordle using maximum correct letter probabilities and reinforcement learning[J]. 2022.DOI:10.48550/arXiv.2202.00557.

2. Littman, M. L., & Keim, G. A. (2022). Optimal Wordle Strategies. arXiv preprint arXiv:2202.00565.

3. Feinman, J. (2022). Cracking the Wordle: The viral word game, explained. Vox. Retrieved from https://www.vox.com/22913342/wordle-explained-history-rules-strategy.

4. Keim, D. A., Mansmann, F., Schneidewind, J., & Ziegler, H. (2017). Visual analytics: Scope and challenges. In Visual data mining (pp. 76-90). Springer, Berlin, Heidelberg.

5. Hanna, J., & Richards, B. (2019). Investigating human performance in the game of Hangman. In Proceedings of the 41st Annual Conference of the Cognitive Science Society (pp. 1680-1686). Cognitive Science Society.

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3