Attitude change towards aggressive behaviors in adolescents

Author:

Zhou Yejiang

Abstract

Aggression and its relationship with violent video games have been studied for a long history. Among all different ages, adolescents might be an important group because they are at the stage of changing from childhood to adulthood, from immature to mature. More critically, adolescence is a stage of people to identify themselves. Their identification during this phase might be helpful in predicting their future behaviors and development. As empirical studies with comprehensive designs are critical to carry out effective research and obtain reliable data, a review has been made on a paper examining the relationship among aggression, violent video games, and wishful identification in adolescents. The review with modification could be helpful for future studies to investigating harmful consequences from violent video games on adolescents’ identification. This paper has identified two major problems of the study: one is its unclear causes of aggression - weather is due to violent element of games or the self-inference from characters’ appearance; the other is its problematic participants selecting.  Suggestions have been given by providing more variations on games’ character appearance in order to deal with the causal problem. By increasing the sample size, the diversity of participants could be ensured, the sample could be more representative than before, and the problem could be solved.

Publisher

Darcy & Roy Press Co. Ltd.

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3