Author:
Mao Ziyi,Wong Chunho,Zhang Yunrui
Abstract
Virtual reality (VR) is an important technology applied in the field of visual arts and game in recent years. VR has revolutionized the field of visual arts and video games with its unique immersion, interactivity, and has significantly improved the user experience for oneself. This paper summarizes the application of VR in visual arts and video games, including VR exhibitions, VR performances, VR tourism, VR games, etc. and compares them with traditional ways. The aspects of immersion and socialization of VR game are analyzed. At the same time, the limitation of VR interactive content and the defects of VR technology are indicated, including the problems of the gameplay's deficiency, VR input and output devices. The future development direction of VR technology is prospected.
Publisher
Darcy & Roy Press Co. Ltd.
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