Information Theory-based Wordle Game Word Difficulty Classification and Dynamic Planning Optimization Research

Author:

Gui Xin,Su Chen,Pan Keyu

Abstract

Wordle has gained popularity as a word-guessing game. This study aims to describe the difficulty attributes of target words in Wordle and categorize them based on their difficulty. After two rounds of word guessing, this paper calculated the average mutual information for the third-round correct answers. This data was utilized to build a K-means classification model, categorizing words into three distinct groups: easy, normal, and hard. For instance, the word "EERIE" has an average mutual information of 8.997 bits, categorizing it as a word of 'hard' difficulty. Given the vast number of words to process, the computation time was extensive. To address this, this paper employed dynamic programming, leading to a significant reduction in operation time. Additionally, a Monte Carlo simulation model was established to simulate potential player guessing patterns, validating the classification model's robustness. The model developed in this research offers fresh perspectives on strategy selection in Wordle games and the difficulty assessment of target words. It serves as a dependable guide for game developers when classifying word difficulty.

Publisher

Darcy & Roy Press Co. Ltd.

Reference10 articles.

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3