Abstract
Abstract
Leap Motion has become widely used due to its ability to recognize intuitive hand gestures or accurate finger positions. Attaching a Leap Motion to a virtual reality head-mounted display (VR HMD) is highly interoperable with virtual objects in virtual reality. However, it is difficult for a virtual reality application to identify the accurate position where the Leap Motion is attached to the HMD. This causes errors in the positions of the actual user’s hands and the virtual hands, which makes the interaction in virtual reality difficult. In this paper, a method that calibrates an output area in VR HMD and a sensing area in Leap Motion is proposed. The difference in the origin coordinate between VR HMD and Leap Motion is derived using the proposed method. The position of the Leap Motion attached to the HMD was determined through an experiment using the proposed calibration technique, and the error was approximately 0.757 cm. Accordingly, it enables more intuitive interactions in virtual reality applications.
Funder
Institute for Information and communications Technology Promotion
Publisher
Springer Science and Business Media LLC
Cited by
4 articles.
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