Edge computing-based digital management system of game events in the era of Internet of Things

Author:

Du Yuwei,Li Yao,Chen Jiancai,Hao Yangyang,Liu Jiao

Abstract

AbstractWith the great development of Internet of Things (IoT) and edge computing, the development of sports activities depends on the development of information technology and it is inevitable to pay attention to the combination and optimization of resources. The combination of IoT and edge computing will be critical in sports activities. This paper elaborates on the application of network skill in sports event information management, that is, through the effective gathering of sports event data, to realize the use of sports event information, to achieve the purpose of information and digitization. Furthermore, the goal is to investigate the effect of sports event in the era of IoT. The impact of sports events on the economy and culture of the hosting city is investigated using IoT concept of edge computing. By analyzing the advantages and disadvantages of traditional centralized optimization method, we present a series of performance indicators and utility functions and show that the method is effective and achieves the optimal purpose. Through vital research, it is found that with the development of the edge computing and IoT industry, the scale of sports events is constantly expanding. By 2019, there has been a scale of 1,271 billion yuan. An increase of 981 billion yuan, compared with 290 billion yuan in 2013. Therefore, the use of the IoT technology in combination with edge computing to manage sports events will greatly encourage the expansion of sports activities. Furthermore, the holding of sporting events reflects a city’s overall strength and enhances the city’s exposure and fame. The investigation offers a certain reference point for cities looking to increase their influence through events.

Funder

Realistic review and development path research of sports industry enabling rural revitalization

Publisher

Springer Science and Business Media LLC

Subject

Computer Networks and Communications,Software

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Physical Education Visualization System Based on Cloud Computing Environment;Lecture Notes on Data Engineering and Communications Technologies;2024

2. Innovation of Administrative Management System of Universities Based on Cloud Computing;Applied Mathematics and Nonlinear Sciences;2023-12-16

3. Review on the application of cloud computing in the sports industry;Journal of Cloud Computing;2023-11-02

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