Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement

Author:

Choi Eunhye,Shin Suk-Ho,Ryu Jeh-Kwang,Jung Kyu-In,Kim Shin-Young,Park Min-HyeonORCID

Abstract

Abstract Background Unlike the emphasis on negative results of video games such as the impulsive engagement in video games, cognitive training studies in individuals with cognitive deficits showed that characteristics of video game elements were helpful to train cognitive functions. Thus, this study aimed to have a more balanced view toward the video game playing by reviewing genres of commercial video games and the association of video games with cognitive functions and modulating factors. Literatures were searched with search terms (e.g. genres of video games, cognitive training) on database and Google scholar. Results video games, of which purpose is players’ entertainment, were found to be positively associated with cognitive functions (e.g. attention, problem solving skills) despite some discrepancy between studies. However, the enhancement of cognitive functions through video gaming was limited to the task or performance requiring the same cognitive functions. Moreover, as several factors (e.g. age, gender) were identified to modulate cognitive enhancement, the individual difference in the association between video game playing and cognitive function was found. Conclusion Commercial video games are suggested to have the potential for cognitive function enhancement. As understanding the association between video gaming and cognitive function in a more balanced view is essential to evaluate the potential outcomes of commercial video games that more people reported to engage, this review contributes to provide more objective evidence for commercial video gaming.

Funder

Game Science Forum in South Korea

Publisher

Springer Science and Business Media LLC

Subject

Behavioral Neuroscience,Biological Psychiatry,Cognitive Neuroscience,General Medicine

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