Author:
Bédorf Jeroen,Gaburov Evghenii,Portegies Zwart Simon
Abstract
AbstractAstrophysical direct N-body methods have been one of the first production algorithms to be implemented using NVIDIA’s architecture. Now, almost seven years later, the GPU is the most used accelerator device in astronomy for simulating stellar systems. In this paper we present the implementation of the N-body library, which allows researchers to use the GPU for N-body simulations with little to no effort. The first version, released five years ago, is actively used, but lacks advanced features and versatility in numerical precision and support for higher order integrators. In this updated version we have rebuilt the code from scratch and added support for , multi-precision and higher order integrators. We show how to tune these codes for different GPU architectures and present how to continue utilizing the GPU optimal even when only a small number of particles ($N < 100$
N
<
100
) is integrated. This careful tuning allows to be faster than even with the added options and double precision data loads. The code runs on a range of NVIDIA and AMD GPUs in single and double precision accuracy. With the addition of support the library is also able to run on CPUs and other accelerators that support .
Publisher
Springer Science and Business Media LLC
Subject
General Earth and Planetary Sciences,General Environmental Science
Cited by
6 articles.
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