Author:
Stewart Jill Campbell,Gordon James,Winstein Carolee J
Abstract
Abstract
Background
Skilled performance of reach actions includes both anticipatory planning and compensatory adjustments made while moving. The execution of reach actions in a virtual environment (VE) demonstrates similar characteristics to reaches performed in the real-world, however, it is unclear whether the VE itself significantly impacts movement planning or compensatory adjustments. The purpose of this study was to directly compare the use of planning and adjustments to control extent for unconstrained reach actions performed in an immersive VE to those performed in an analogous real-world environment (RWE).
Methods
Five non-disabled adults (29 ± 5 years) reached with the dominant, right arm to six targets presented in two directions (+45°, -45°) and three distances (8, 16, 24 cm) in a VE and an analogous RWE. Position data were sampled at 120 Hz from an electromagnetic marker on the index finger and differentiated to determine velocity and acceleration. The control of reach extent was compared between the two environments (paired t-test) as to the use of planning (correlation of peak acceleration with movement distance), compensatory adjustments prior to peak velocity (correlation of time to peak velocity with movement distance), and compensatory adjustments after peak velocity (variance in movement distance accounted for by deterministic statistical model).
Results
Reach movements were relatively fast (<400 msec) and scaled to target distance in both the VE and RWE. Overall, the control of reach extent was similar in all respects between the two environments. In both environments, a hybrid control pattern was observed. That is, individuals utilized a combined strategy that relied on both planning and compensatory adjustments to capture the target. Adjustments to the reach were evident prior to peak velocity through changes in acceleration duration as well as after peak velocity based on target information. The two factor deterministic statistical model (peak velocity, target distance) explained >92% of the variance in movement distance across participants and environments.
Conclusions
The VE did not impact movement planning or subsequent compensatory adjustments for the control of reach extent when directly compared to an analogous RWE. An immersive VE is a valid environment for the study of unconstrained reach actions.
Publisher
Springer Science and Business Media LLC
Subject
Health Informatics,Rehabilitation
Reference41 articles.
1. Holden MK: Virtual environments for motor rehabilitation: review. Cyberpsychol Behav 2005, 8: 187-211. discussion 212-189 10.1089/cpb.2005.8.187
2. Broeren J, Rydmark M, Sunnerhagen KS: Virtual reality and haptics as a training device for movement rehabilitation after stroke: a single-case study. Arch Phys Med Rehabil 2004, 85: 1247-1250. 10.1016/j.apmr.2003.09.020
3. Weiss PL, Katz N: Guest editorial: the potential of virtual reality for rehabilitation. Journal of Rehabilitation Research & Development 2004, 41: vii-x.
4. Sainburg RL, Lateiner JE, Latash ML, Bagesteiro LB: Effects of altering initial position on movement direction and extent. J Neurophysiol 2003, 89: 401-415.
5. Sainburg RL, Schaefer SY: Interlimb differences in control of movement extent. J Neurophysiol 2004, 92: 1374-1383. 10.1152/jn.00181.2004
Cited by
23 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献