Abstract
AbstractDeep simulations have gained widespread attention owing to their excellent acceleration performances. However, these methods cannot provide effective collision detection and response strategies. We propose a deep interactive physical simulation framework that can effectively address tool-object collisions. The framework can predict the dynamic information by considering the collision state. In particular, the graph neural network is chosen as the base model, and a collision-aware recursive regression module is introduced to update the network parameters recursively using interpenetration distances calculated from the vertex-face and edge-edge tests. Additionally, a novel self-supervised collision term is introduced to provide a more compact collision response. This study extensively evaluates the proposed method and shows that it effectively reduces interpenetration artifacts while ensuring high simulation efficiency.
Funder
Natural Science Foundation of Guangdong Province
Publisher
Springer Science and Business Media LLC
Subject
Computer Graphics and Computer-Aided Design,Computer Vision and Pattern Recognition,Visual Arts and Performing Arts,Medicine (miscellaneous),Computer Science (miscellaneous),Software
Cited by
3 articles.
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