1. S. Wang, S. Dey, Cloud mobile gaming: modeling and measuring user experience in mobile wireless networks. ACM SIGMOBILE Mob. Comput. Commun. Rev. 16(1), 10–21 (2012)
2. Z. Zhao, K. Hwang, J. Villeta, in Proceedings of the 3rd ACM workshop on Scientific Cloud Computing Date. Game cloud design with virtualized CPU/GPU servers and initial performance results (2012), pp. 23–30
3. N. Tizon, C. Moreno, M. Cernea, et al., in Proceedings of the 16th ACM International Conference on 3D Web Technology. MPEG-4-based adaptive remote rendering for video games (2011), pp. 45–50
4. R. Wang, B. Zhang, J. Bi, et al., Multimed Tools Appl (2018).
https://doi.org/10.1007/s11042-018-6569-1
5. S. Shi, M. Kamali, K. Nahrstedt, et al., in Proceedings of the 18th ACM international conference on Multimedia. A high-quality low-delay remote rendering system for 3D video (2010), pp. 601–610