Abstract
The article is devoted to the analysis of the educational potential of the Metaverse Studio application as an innovative AR technology in foreign language teaching. The research is based on a literature review, synthesis, generalization, and systematization of the existing research and personal experience of the use of the software. The presented study proves the efficiency of the introduction of AR technology in foreign language teaching due to its versatility, immersion and engagement, motivation, and better learning outcomes it provides. It has been proven and revealed that the Metaverse Studio application applies to various language aspects such as phonetics, grammar, and vocabulary. Due to the rich variety of scenes introduced by the aforementioned AR software, it could be also used as a storytelling tool, puzzle, and trivia games tool as well as the way of effective introduction or a visual element of a project work via the creation of a media wall. Moreover, the use of the Metaverse Studio application offers poll features that could serve in terms of a warm-up at any lesson or topic or as a way for getting quick feedback, or as a reflection tool. The methodical aspects and the importance of sequencing in terms of the use of the software are highlighted and presented in the video posted on the author’s YouTube channel. The specifics of the software’s dashboard mode, storyboard mode, and setup behind the experience of content creation are visualized and explained in the article. The links to the official website and Metaverse AR platform YouTube are also provided since the support of the software is not available anymore. The benefits of the use of AR software in foreign language teaching as an innovative AR technology and Metaverse Studio application, in particular, are emphasized and arguments in the study.
Publisher
Borys Grinchenko Kyiv University
Reference17 articles.
1. Basilotta-Gómez-Pablos, V., Matarranz, M., Casado-Aranda, LA. et al. (2022). Teachers' digital competencies in higher education: a systematic literature review. Int J Educ Technol High Educ 19, 8 https://doi.org/10.1186/s41239-021-00312-8
2. Bećirović, S., Brdarević-Čeljo, A. & Delić, H. (2021). The use of digital technology in foreign language learning. SN Soc Sci 1, 246 https://doi.org/10.1007/s43545-021-00254-y
3. Hein, R., Wienrich, C., & Latoschik, M. E. (2021). A systematic review of foreign language learning with immersive technologies (2001-2020). AIMS Electronics and Electrical Engineering, 5(2), 117-145. https://doi.org/10.3934/electreng.2021007
4. Karacan, C. G., & Kemal A. (2021). Educational Augmented Reality Technology for Language Learning and Teaching: A Comprehensive Review. Shanlax International Journal of Education, 9(2), 68-79. https://doi.org/10.34293/education.v9i2.3715
5. Khoruzha, L., Proshkin, V., Kotenko, O., & Smyrnova-Trybulska, E. (2019). Digital competence: abilities of a lecturer and expectations of students (Ukrainian-Polish context). E-learning and STEM Education,11, 421-439. https://doi.org/10.34916/el.2019.11.27
Cited by
2 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献