(Re)Creating Games with Poly-Universe: An Innovative Practice

Author:

Santos Vanda1,Vaz-Rebelo Piedade2,Bidarra Graça2

Affiliation:

1. CIDTFF, Research Centre on Didactics and Technology in the Education of Trainers and CISUC, Centre for Informatics and Systems of the University of Coimbra, Department of Education and Psychology, University of Aveiro, Campus Universitário de Santiago, 3810-193, Aveiro, PORTUGAL

2. Faculty of Psychology and Educational Sciences of Coimbra, University of Coimbra, PORTUGAL

Abstract

The introduction of games as a teaching and learning strategy in the classroom is a pedagogical resource that presents excellent results, as it creates situations that allow the students to develop problem solving methods, stimulate their creativity and at the same time generate motivation. The theories of learning are used to describe the motives and processes of learning and teaching methods. In order to analyse the cognitive dimensions inherent in the teaching and learning process, we can consider Bloom's taxonomy. The present study was with students of 1st cycle studies, Bachelor's Degree, in the 2nd semester in the curricular unit Learning and Teaching Models. Several games were developed by the students based on the Poly-Universe material, with the objective of being used in classroom contexts with students. The conclusions of this study are very positive, as the students got involved in creatively playing games, drawing up a document with the rules of their created game.

Publisher

Research Information Ltd.

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