Becoming Human? Ableism and Control in Detroit: Become Human and the Implications for Human-Machine Communication

Author:

Dehnert Marco1ORCID,Leach Rebecca1ORCID

Affiliation:

1. Arizona State University

Abstract

In human-machine communication (HMC), machines are communicative subjects in the creation of meaning. The Computers are Social Actors and constructivist approaches to HMC postulate that humans communicate with machines as if they were people. From this perspective, communication is understood as heavily scripted where humans mindlessly apply human-to-human scripts in HMC. We argue that a critical approach to communication scripts reveals how humans may rely on ableism as a means of sense-making in their relationships with machines. Using the choose-your-own-adventure game Detroit: Become Human as a case study, we demonstrate (a) how ableist communication scripts render machines as both less-than-human and superhuman and (b) how such scripts manifest in control and cyborg anxiety. We conclude with theoretical and design implications for rescripting ableist communication scripts.

Publisher

Nicholson School of Communication, UCF

Subject

Pulmonary and Respiratory Medicine,Pediatrics, Perinatology, and Child Health

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