Affiliation:
1. Sangmyung University Seoul Campus , Seoul , , Republic of Korea .
Abstract
Abstract
The combination of VR technology and art exhibition promotes a new form of art exhibition and enriches the multi-sensory experience of visitors. After analyzing the development form of VR art exhibition and the design process of VR art exhibition, this paper puts forward the solution countermeasures of using the sparse 3D map to optimize the presentation of virtual reality visualization scene, refining the 3D scene model and improving the presentation of the surface scene based on the Possion reconstruction for the lack of development of interactive experience in VR art exhibition. As well as based on the dimensions of interactive experiences, Kinect somatosensory interaction technology is used to update the interactive experience design in VR art exhibition planning. Explore the optimization effect of VR art exhibition planning, analyze the visitors’ interactive experience task completion time, participation, and interactive experience degree, and put forward effective countermeasures for the future development of VR art exhibitions. The mean value of scores of VR exhibitions and offline exhibitions are 5.887 and 5.657, respectively, with a difference of 0.23 and a total score difference of 2.07, which indicates that the art exhibition constructed on the basis of VR has a better sense of experience.
Reference19 articles.
1. Zhang, G., & Kou, X. (2021). Research and implementation of digital 3d panoramic visual communication technology based on virtual reality. International Journal of Communication Systems.
2. Wang, H., & Zhao, J. (2019). Research on visual art design method based on virtual reality. Basic & clinical pharmacology & toxicology.(S9), 125.
3. Chokwitthaya, C., Zhu, Y., & Lu, W. (2023). Ontology for experimentation of human-building interactions using virtual reality. Advanced engineering informatics.
4. Lara, Graciela, De, Antonio, Angelica, & Pena, et al. (2018). A computational model of perceptual saliency for 3d objects in virtual environments. Virtual Reality.
5. Jin, S., Fan, M., & Kadir, A. (2022). Immersive spring morning in the han palace: learning traditional chinese art via virtual reality and multi-touch tabletop. International journal of human-computer interaction.