Practice and Exploration of Blended Teaching Based on VR Animation Laws of Motion Course
Author:
Zhao Jiansong12, Khalid Intan Khasumarlina binti Mohd1, Wan Fangfang2, Zhang Pingfei2
Affiliation:
1. Universiti Pendidikan Sultan Idris , Tanjong Malim, Perak , Malaysia . 2. Shijiazhuang College of Applied Technology , Shijiazhuang , Hebei , , China .
Abstract
Abstract
This study explores the application of virtual reality technology and traditional offline hybrid teaching mode for the specialized course “Animation Laws of Motion”. Through the improved ORB algorithm, this paper effectively combines the BRIEF and ORB image feature and matching algorithms to optimize capturing and matching image features. Two classes of animation majors in a school were selected for experiments in the study, and the effects of the two teaching modes were compared through half-term tests, pre- and post-test question analyses, and questionnaire surveys. The results show that after the teaching assisted by VR animation technology, students’ acceptance and emotional attitudes are significantly improved, and the students in the experimental class better mastered the six motion methods in the animation motion course and completed the animation design tasks with high quality. In the animation modeling course, the proportion of low-quality works in the experimental class is only 4%, showing significant teaching effects. The Research in this paper provides empirical support for the application of virtual reality technology in animation education. It demonstrates the potential of combining VR technology with traditional teaching in enhancing teaching effectiveness.
Publisher
Walter de Gruyter GmbH
Reference20 articles.
1. Qin, Z., & Tao, Z. (2018). Construction of soa based vr technology in animation teaching. International Journal of Emerging Technologies in Learning (iJET), 13(5), 153. 2. Wei, S. E., Sheikh, Y., Saragih, J., Simon, T., & Badino, H. (2019). Vr facial animation via multiview image translation. ACM Transactions on Graphics (TOG), 38(4), 1-16. 3. Sai, L., & Yufei, H. (2019). Study on the architecture design and interior decoration based on vr technology and computer simulation platform. Paper Asia, 35(2), 54-57. 4. Wang, H., Xu, M., Mao, T., Jin, X., & Wang, Z. (2017). Survey of three-dimension traffic animation. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 29(2), 211-220. 5. Che, C., & Shi, G. (2021). Optimization of interactive animation capture system for human upper limb movement based on xsens sensor. Journal of Sensors(Pt.11), 2021.
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
|
|