Affiliation:
1. Polish Naval Academy , Gdynia , Poland
Abstract
Abstract
A method of solving a three-person game defined on a product of staircase-function strategy spaces is presented. The spaces can be finite and continuous. The method is based on stacking equilibria of “short” three-person games, each defined on an interval where the pure strategy value is constant. In the case of finite three-person games, which factually are trimatrix games, the equilibria are considered in general terms, so they can be in mixed strategies as well. The stack is any interval-wise combination (succession) of the respective equilibria of the “short” trimatrix games. Apart from the stack, there are no other equilibria in this “long” trimatrix game. An example is presented to show how the stacking is fulfilled for a case of when every “short” trimatrix game has a pure-strategy equilibrium. The presented method, further “breaking” the initial “long” game defined on a product of staircase-function finite spaces, is far more tractable than a straightforward approach to solving directly the “long” trimatrix game would be.
Reference28 articles.
1. [1] Agapova A., Madura J., Market uncertainty and earnings guidance, The Quarterly Review of Economics and Finance, 61, 2016, 97–111.10.1016/j.qref.2015.12.001
2. [2] Edwards R. E., Functional Analysis: Theory and Applications, Holt, Rinehart and Winston, New York City, New York, USA, 1965.
3. [3] Gogodze J., Revealed comparative advantage method for solving multicriteria decision-making problems, Foundations of Computing and Decision Sciences, 46 (1), 2021, 85–96.10.2478/fcds-2021-0006
4. [4] Harsanyi J. C., Selten R., A General Theory of Equilibrium Selection in Games, The MIT Press, Cambridge, MA, 1988.
5. [5] Hirshleifer D., Jiang D., DiGiovanni Y. M., Mood beta and seasonalities in stock returns, Journal of Financial Economics, 137 (1), 2020, 272–295.10.1016/j.jfineco.2020.02.003