From Arkngthand to Wretched Squalor: Fictional place-names in The Elder Scrolls universe

Author:

Fekete Tamás1,Porkoláb Ádám2

Affiliation:

1. University of Pécs ( Hungary )

2. Independent linguist

Abstract

Abstract In this article we would like to examine an area of onomastics that has not received much scholarly attention. We aim to provide an adequate linguistic analysis of the place-names found in The Elder Scrolls (ES) video game series. For our analysis, we rely chiefly on the methods of linguistic statistics, which have not yet gained widespread use in onomastic research. Our goal is to give a boost to linguistic and onomastic research into video games and to develop related aspects of its research methodology. Two main methods of place-name formation can be observed in our results: one is when the fictional names are coined on the basis of the lexical elements of already existing non-fictional languages (we call these mimetic names), and the other is when the game developers create so-called speaking names. In our article we demonstrate that the toponyms of the ES universe in part conform to the conventions of non-fictional place-name formation (e.g. they can be sorted into the two main categories of habitative names and topographical names), and in part they contradict such conventions, because around 14 percent of the names we analyzed are purposefully coined as semantically obscure toponyms, which does not happen in the case of non-fictional names.

Publisher

Walter de Gruyter GmbH

Reference59 articles.

1. Adams, Fred, Gary Fuller and Robert Stecker. 1997. The semantics of fictional names. Pacific Philosophical Quarterly 78 (2): 128–148. https://doi.org/10.1111/1468-0114.00032.10.1111/1468-0114.00032

2. Barseghyan, Liana. 2017. On some characteristic features of video game discourse. [Foreign Languages at Higher School] 2017 (1): 11–18.

3. Bell, Alice, Astrid Ensslin and Hans Kristian Rustad (eds.). 2014. Analyzing digital fiction (Routledge Studies in Rhetoric and Stylistics 5). New York: Routledge.

4. Beregi, Tamás. 2010. Pixelhősök: A számítógépes játékok első ötven éve [Pixel Heroes: The first fifty years of video games]. Budapest: Vince.

5. Bogost, Ian. 2007. Persuasive games: The expressive power of videogames. Cambridge, MA: MIT Press.

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Corpus Approaches to Ludolinguistics;Language, Gender and Videogames;2021

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3