Exploring the reform of live e-commerce talent training based on the four-way collaboration of “government, industry, enterprise and school”

Author:

Wang Xin1

Affiliation:

1. 1 College of Innovation and Entrepreneurship, Yangzhou Polytechnic Institute , Yangzhou , Jiangsu , , China .

Abstract

Abstract This paper takes universities and enterprises as the basic game subjects of collaborative innovation of live e-commerce talent cultivation and defines the involved interest subjects as government, school, enterprise and industry to construct a multi-party evolutionary game model. The model’s evolutionary stable equilibrium point can be calculated using the replicated dynamic equations of multiple parties. MATLAB was used to analyze the numerical simulation to explore the sensitivity of the relevant parameters for the three parties. Finally, according to the game results, a four-point practical path to optimize the live e-commerce talent training program is proposed. The results show that under the satisfaction of the equilibrium point (0, 0, 0), the critical value of the active participation willingness of the four parties is between 0.4 and 0.5, and the final equilibrium point tends to (1, 1, 1). In this paper, the cooperation between schools and enterprises is prompted to change from limited rationality to full rationality in order to realize the Pareto optimal equilibrium of the final game.

Publisher

Walter de Gruyter GmbH

Subject

Applied Mathematics,Engineering (miscellaneous),Modeling and Simulation,General Computer Science

Reference19 articles.

1. Fei, M., Tan, H., Peng, X., Wang, Q., & Wang, L. (2020). Promoting or attenuating? an eye-tracking study on the role of social cues in e-commerce livestreaming. Decision Support Systems, 142(1–2), 113466.

2. Hu, M., & Chaudhry, S. S. (2020). Enhancing consumer engagement in e-commerce live streaming via relational bonds. Internet Research, ahead-of-print(ahead-of-print).

3. Chen, N., & Yang, Y. How customer experience affects consumer purchase intention in live streaming e-commerce: the role of the live streamer. Social Science Electronic Publishing.

4. Envelope, Y. L., Envelope, Y. H. P., & Ke, Y. (2022). The influence of e-commerce live streaming affordance on consumer’s gift-giving and purchase intention. Data Science and Management.

5. Chen, Y., Lu, F., & Zheng, S. (2020). A study on the influence of e-commerce live streaming on consumer repurchase intentions. International Journal of Marketing Studies, 12(4), 48.

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3