Modelling of Interactive Experience and User Satisfaction in Interior Design Based on Virtual Reality Technology

Author:

Wang Qin1

Affiliation:

1. 1 Architectural Engineering Institute, Sanmenxia Polytechnic , Sanmenxia , Henan , , China .

Abstract

Abstract This paper firstly analyzes the essential features of virtual reality technology, constructs the framework of the interior design system based on virtual reality technology, and designs the interaction content of the system as well as the interaction process architecture. Secondly, the interior design system is technically analyzed, and the system’s moving trajectory relative to the environment is determined by using specific point calculation and camera position estimation algorithms, and specific target detection algorithms extract specific target HOC features. Finally, the platform is tested for performance, and the data is quantitatively analyzed using relevant data collected from users in the system as a research sample. The results show that 43 users are satisfied with being able to visit freely in a continuous space, 45 users are all very satisfied with switching the elements in the scene, and they think that replacing the items in the scene is conducive to participating in the design of the program and selecting the decorations they are satisfied with. It shows that the interior design system based on VR technology can directly interact with virtual information in real time, which improves the user’s interactive experience and makes the design “human-oriented”, starting from human needs and feelings.

Publisher

Walter de Gruyter GmbH

Subject

Applied Mathematics,Engineering (miscellaneous),Modeling and Simulation,General Computer Science

Reference19 articles.

1. Xue, W. (2018). Vr technology based on the interior design and artistic value analysis and optimization methods. Paper Asia, 34(4), 44-46.

2. Mike, Freitag, Phil, Westner, & Christian, et al. (2018). Agile product-service design with vr-technology: a use case in the furniture industry. Procedia Cirp.

3. Yang, F., & Miang, G. Y. (2022). Vr and mr technology for safety management education: an authentic learning approach. Safety science(148-), 148.

4. Meng, Q. (2022). Application of vr technology in brand ip image design. Mathematical Problems in Engineering, 2022.

5. Ma, X., Guo, P., Zhu, J., & Zhao, J. (2017). An optimization method for urban landscape design and artistic value analysis by using vr technology. Boletin Tecnico/Technical Bulletin, 55(11), 533-539.

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