Research on Distributed Virtual Reality Technology Based on VIRTOOLS in the Context of Big Data

Author:

Shi Minli1

Affiliation:

1. 1 School of Media and Design, Nantong Institute of Technology , Nantong , Jiangsu , , China .

Abstract

Abstract In this paper, virtual reality development software Virtools is used as the main tool for scene rendering in distributed virtual reality systems. The nearest distance-based control strategy is designed to achieve synchronous interaction between nodes by utilizing consistency control and prediction algorithms for nodes in the same cluster. Optimize the virtual scene by using texture mapping, detail level, and dynamic loading techniques. Propose a distributed parallel drawing method based on image plane segmentation to accelerate image drawing. The analysis and testing of the multiuser virtual reality roaming system in this paper is completed from four aspects: offline training model evaluation amount roaming test, lock performance test, and operation sequence error correction test. Among the analyzed data, the average lock time overhead is 123us, which has no obvious connection with the number of nodes, the number of locking times, and the execution of operations. According to each lock overhead of 123us, the number of concurrencies allowed per second is 8563, which fully meets the requirements of the system at this stage.

Publisher

Walter de Gruyter GmbH

Subject

Applied Mathematics,Engineering (miscellaneous),Modeling and Simulation,General Computer Science

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