An intervention study of VR sports games on the perceptual and motor abilities of children with incomplete intellectual development

Author:

Zhou Mengru1,Zhuang Zhuo2,Chen Lei3

Affiliation:

1. 1 Zhejiang University of Technology , School of Management, Department of Business Administration , Hangzhou, Zhejiang, 310000 , China

2. 2 Hangzhou Children’s Sports Association , Hangzhou, Zhejiang, 310007 , China

3. 3 Best Motion Technology Culture Co., LTD , Hangzhou, Zhejiang, 310000 , China

Abstract

Abstract Childhood is a critical stage for the development of perceptual and motor abilities, and strengthening the training of children with incomplete mental development at this stage will affect the development of motor skills during their growth. In this paper, we take VR technology as a starting point to build a perceptual model and introduce a convolutional sparse representation algorithm. First, a sparse representation with few non-zero elements is found to optimize a function consisting of a data fidelity term and a sparse induced penalty function. Then, the sum of the convolution of the filter and the convolution sparse feature map, i.e., the convolution operation, is computed to generate the translation invariants. Then the convolutional sparse coding method is introduced to the traditional unsupervised problem by calculating the minimization objective function and solving it in an iterative manner alternatively. Finally, the constituents of the signal are analyzed and the discrete equivalence of the convolution is derived based on the Fourier transform to derive the intervening variables. The experimental results showed that the mean value of the post-test of motor ability compared with the pre-test increased by 4.6 through an eight-week VR sports game training intervention study test on different children with incomplete mental development. Therefore, it is of great theoretical and practical significance to understand the characteristics of perceptual and motor abilities of children with incomplete intellectual development and to develop corresponding programs for VR sports game training according to their characteristics.

Publisher

Walter de Gruyter GmbH

Subject

Applied Mathematics,Engineering (miscellaneous),Modeling and Simulation,General Computer Science

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