1. [1] Becker-Asano C., Ogawa K., Nishio S., and Ishiguro H. Exploring the uncanny valley with geminoid hi-1 in a real-world application. In Proceedings of IADIS International conference interfaces and human computer interaction, pages 121–128, 2010.
2. [2] Clinton P. Review: ‘Polar Express’ a creepy ride. technology brilliant, but where’s the heart and soul?, November 2004. http://edition.cnn.com/2004/SHOWBIZ/Movies/11/10/review.polar.express/.
3. [3] Gallagher D. F. Digital actors in ‘Beowulf’ are just uncanny, November 2007. https://bits.blogs.nytimes.com/2007/11/14/digital-actors-in-beowulf-arejust-uncanny/.
4. [4] Geller T. Overcoming the uncanny valley. IEEE computer graphics and applications, 28(4), 2008.10.1109/MCG.2008.79
5. [5] Kätsyri J., Mäkäräinen M., and Takala T. Testing the ‘uncanny valley’ hypothesis in semirealistic computer-animated film characters: An empirical evaluation of natural film stimuli. International Journal of Human-Computer Studies, 97:149–161, 2017.