1. Apter, M. J. (2001). Motivational styles in everyday life: A guide to reversal theory. American Psychological Association.10.1037/10427-000
2. Bekker, M., Beusmans, J., Keyson, D., & Lloyd, P. (2003). KidReporter: A user requirements gathering technique for designing with children. Interacting with Computers, 15(2), 187-202.10.1016/S0953-5438(03)00007-9
3. Büscher, M., Shapiro, D., Hartswood, M., Procter, R., Slack, R., Voß, A., & Mogensen, P. (2002). Promises, premises and risks: Sharing responsibilities, working up trust and sustaining commitment in participatory design projects. In Proceedings of the Participatory Design Conference (pp. 183-192).
4. Guha, M.L., Druin, A., & Fails, J.A. (2013). Cooperative Inquiry revisited: Reflections of the past and guidelines for the future of intergenerational co-design. International Journal of Child–Computer Interaction, 1(1), 14–23.10.1016/j.ijcci.2012.08.003
5. Henricks, T.S. (2015). Play and the human condition. Chicago: University of Illinois Press. Iversen, O. S., & Smith, R. C. (2012). Scandinavian participatory design: Dialogic curation with teenagers. In Proceedings of the 11th International Conference on Interaction Design and Children (pp. 106-115).10.5406/illinois/9780252039072.001.0001