Abstract
Educational technology is shifting toward facilitating personalized learning. Such personalization, however, requires a detailed understanding of students’ problem-solving processes. Sequence analysis (SA) is a promising approach to gaining granular insights into student problem solving; however, existing techniques are difficult to interpret because they offer little room for human input in the analysis process. Ultimately, in a learning context, a human stakeholder makes the decisions, so they should be able to drive the analysis process. In this paper, we present a human-in-the-loop approach to SA that uses visualization to allow a stakeholder to better understand both the data and the algorithm. We illustrate the method with a case study in the context of a learning game called Parallel. Results reveal six groups of students organized based on their problem-solving patterns and highlight individual differences within each group. We compare the results to a state-of-the-art method run with the same data and discuss the benefits of our method and the implications of this work.
Publisher
Society for Learning Analytics Research
Subject
Computer Science Applications,Education
Cited by
8 articles.
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