1. Barladian, B.Kh., Voloboy, A.G., Galaktionov, V.A., Knyaz’, V.V., Koverninskii, I.V., Solodelov, Yu.A., Frolov, V.A., and Shapiro, L.Z., Efficient implementation of OpenGL SC for avionics embedded systems, Program. Comput. Software, 2018, vol. 44, pp. 207–212.
2. Gavrilov, N. and Turlapov, V., General implementation aspects of the GPU-based volume rendering algorithm, Sci. Visualization, 2011, vol. 3, no. 1, pp. 19–31. http://sv-journal.org/2011-1/02/index.html.
3. Timokhin, P. and Mikhaylyuk, M., Compact GPU-based visualization method for high-resolution resulting data of unstable oil displacement simulation, Proc. 29th Int. Conf. Computer Graphics and Vision (GraphiCon), Bryansk, 2019, vol. 2485, pp. 4–6.
4. Shakaev, V., Polygonizing volumetric terrains with sharp features, Tr. 26-i Mezhdunar. Nauchn. Konf. GraphiCon (Proc. 26th Int. Sci. Conf. GraphiCon), Nizhny Novgorod, 2016, pp. 364–368.
5. Timokhin, P.Yu., Mikhailyuk, M.V., Vozhegov, E.M., and Panteley, K.D., Technology and methods for deferred synthesis of 4K stereo clips for complex dynamic virtual scenes, Tr. Inst. Sistemnogo Program. Ross. Akad. Nauk (Proc. Inst. Syst. Program. Russ. Acad. Sci.), 2019, vol. 31, no. 4, pp. 61–72.