A method of Earth terrain tessellation on the GPU for space simulators

Author:

Mikhaylyuk M. V.,Timokhin P. Y.,Maltsev A. V.

Publisher

Pleiades Publishing Ltd

Subject

Software

Reference14 articles.

1. Mikhaylyuk, M.V. and Torgashev, M.A., “GlView”–Visualization system for simulation facilities to train cosmonauts, Pilotiruemye polety v kosmos, 2013, no. 4, pp. 60–74.

2. De Boer, W.H., Fast terrain rendering using geometrical mipmapping. www.flipcode.com/articles/article_- geomipmaps.pdf.

3. Ulrich, T., Rendering massive terrains using chunked level of detail control, SIGGRAPH Course Notes, 2002, vol. 3, no. 5.

4. Cignoni, P., Ganovelli, F., et al., Planet-sized batched dynamic adaptive meshes (P-BDAM), IEEE Trans. Ultrason, Ferroelectrics, Freq. Control, 2003, pp. 147–154.

5. Anichenkov, A.V. and Mikhaylyuk, M.V., Visualization and morphing of virtual landscapes, Inf. Tekhnol. Vychisl. Sist., 2004, no. 2, pp. 86–93.

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