Author:
Batzos Zisis,Saoulidis Theocharis,Margounakis Dimitrios,Fountoukidis Eleftherios,Grigoriou Elisavet,Moukoulis Achilleas,Sarigiannidis Antonios,Liatifis Athanasios,Karypidis Paris-Alexandros,Bibi Stamatia,Filippidis Adam,Kazanidis Ioannis,Nifakos Sokratis,Kasig Timo,Heydari Mohammad,Mouratidis Haralambos
Abstract
<p>Gamification has been characterized as the usage of video game elements in non-game environments. Gamification in cybersecurity awareness training can lead to more engaging interactions, greater pleasure, and increased security. Serious games are becoming increasingly popular since they allow learning in a natural setting. Although many of the principles covered in cybersecurity awareness training are universal, many forms of training fail because they rely on rote learning and do not require users to think about security concepts. The primary goal of this research is to conduct a review of the literature on cybersecurity awareness training methodologies and frameworks, as well as serious games that may be used to raise awareness among people, organizations, and first responders.</p>
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Cited by
2 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献