Author:
Agnesia Wega Dhea,Astutik Yuli
Abstract
This study investigates the effectiveness of incorporating guessing games as an English learning strategy, specifically focusing on improving students' speaking skills. Many students face challenges in speaking English due to perceiving it as a difficult language to learn, resulting in a lack of mastery. To address this issue, a quantitative approach was employed, involving a sample of 33 students from an eighth-grade class at SMPN 2 Gempol. Data collection included a pre-test and post-test, with the analysis conducted using the T-paired Test. The results revealed that the t-test value (16.369) exceeded the critical t-table value (2.036). Thus, the null hypothesis (H0) was rejected, and the alternative hypothesis (H1) was accepted, indicating a significant positive impact of guessing games on English speaking skills. The findings suggest that teachers can effectively utilize guessing games as an engaging instructional tool to enhance students' proficiency in spoken English.
Highlights:
Utilizing guessing games as an instructional strategy for English learning.
Assessing the effectiveness of guessing games on students' speaking skills.
Significant positive impact of guessing games on English speaking proficiency.
Keywords: Guessing games, English learning, Speaking skills, Quantitative method, Secondary school
Publisher
Universitas Muhammadiyah Sidoarjo
Reference12 articles.
1. Al-oglah, Thara Mahmoud Ali (2018). Teaching and Learning English as a Foreign Language. International Journal of English Language Teaching, 5(2), 57,ISSN 2329-7921, Sciedu Press, https://doi.org/10.5430/ijelt.v5n2p57
2. Newton, Jonathan (2016). Teaching English for Intercultural Spoken Communication. English Language Teaching Today, 161-177, ISSN 2213- 6967, Springer International Publishing, https://doi.org/10.1007/978-3-319-38834-2_12
3. Goh, C. C. (2016). Teaching speaking. In English Language Teaching Today (pp.143-159). Springer, Cham.
4. Klippel, F., Swan, M., Ur, P. (1984). Keep talking: communicative fluency activities for language teaching. Britania Raya: Cambridge University Press
5. Anggraini, A., Sukirlan, M., & Suka, R. G. (2020). The use of guessing game to improve students' vocabulary mastery. U-JET, 9(2).
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献