Affiliation:
1. Goethe University Frankfurt, Frankfurt, Germany
Abstract
What is it? Robin (n.d.) defines digital storytelling as “the practice
of using computer-based tools to tell stories”, stressing that “they all
revolve around the idea of combining the art of telling stories with a
variety of multimedia, including graphics, audio, video, and Web publishing”
(n.p.). Ohler (2009) suggests that “digital storytelling […] uses personal
digital technology to combine a number of media into a coherent narrative”
(p. 15). Very often, digital storytelling involves some kind of video
production (see examples on https://digitalstorytelling.coe.uh.edu).
Including stories and storytelling for language learning barely needs
justification. The ability to tell a story is important in many life
settings, from hanging out with friends to selling a product. But why
digital storytelling? In 1996 The New London Group argued that the
traditional perspective on literacy should be extended to encompass a
broader range of meaning-making practices, including those involving digital
media. In a similar vein, The Douglas Fir Group (2016) argues that “language
learning is semiotic learning” (p. 27), and goes beyond the acquisition of
words and structures. While engaging in digital storytelling, learners
practise the target language in a potentially highly motivating context, use
the target language and other linguistic resources to engage in discussion
and negotiation about the process, and in the production of their stories
(e.g. in a task-based language teaching tradition); also extending their
repertoire of meaning-making resources through practice and reflection – cf.
The New London Group’s (1996) notion of critical framing. Students of many
different levels of proficiency can create engaging digital stories – from
the A1-level primary school student telling a story via the Puppet Pals app,
to the adult language learner engaging in a complex cross-media storytelling
project.
Reference5 articles.
1. Ford, M. (2016). Writing interactive fiction with Twine: play inside a story. QUE.
2. Digital Storytelling in the Classroom: New Media Pathways to Literacy, Learning, and Creativity
3. Robin, B. (n.d.). What is digital storytelling? Educational uses of digital storytelling. https://digitalstorytelling.coe.uh.edu/page.cfm?id=27&cid=27&sublinkid=29
4. A Transdisciplinary Framework for SLA in a Multilingual World
5. A Pedagogy of Multiliteracies: Designing Social Futures
Cited by
2 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献