Comparing pupils and teacher’s reflections on iRead tablet-based literacy games in a German elementary school

Author:

Knorr Nancy1ORCID,Berkling Kay2ORCID

Affiliation:

1. Karlsruhe University of Education, Karlsruhe, Germany

2. Cooperative State University, Karlsruhe, Germany

Abstract

iRead is an EU Project involving literacy games in Spanish, German, Greek, and English for L1 and L2 acquisition. Content is selected dynamically from a large database using linguistic rules based on the player profile. The teacher can view pupils’ progress based on automated game sequences or assign games manually. This project strives to understand how teaching with new technology is incorporated into the classroom. The authors interviewed both teachers and children about their points of view and compared their answers at the end of the project. Results indicate that pupils had a much deeper understanding of their learning than was apparent from the teachers’ point of view.

Publisher

Research-publishing.net

Reference7 articles.

1. Berkling, K., & Franken, B. (2019, October 22). Transfer of educational skills from games to classroom tasks – a case study using iRead to improve reading and writing. In Proceedings of the 3rd International Symposium on Gamification and Games for Learning, GamiLearn 2019, Barcelona, Spain. http://ceur-ws.org/Vol-2497/paper2.pdf

2. LEARNING TO TAKE THE NEXT STEP: KNOWLEDGE ACQUISITION OF ORTHOGRAPHIC PATTERNS IN SERIOUS GAMES WITH IMMEDIATE FEEDBACK

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4. European Commission (2019). 2nd survey of schools: ICT in education : objective 1 : benchmark progress in ICT in schools, final report. Publications Office of the European Union.

5. Järvinen, E. (2020). Digitale Lernspiele im finnischen DaF-Unterricht: Stellenwert der Bingel-Spielwelt aus der Sicht des Schülers. Bachelor Thesis, University of Jyväskylä. http://urn.fi/URN:NBN:fi:jyu-202006154163

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