Multiple-interaction kinetic modeling of a virtual-item gambling economy
Author:
Funder
Compagnia di San Paolo
Politecnico di Torino
Università degli Studi di Pavia
Publisher
American Physical Society (APS)
Link
http://harvest.aps.org/v2/journals/articles/10.1103/PhysRevE.100.012308/fulltext
Reference25 articles.
1. Why people gamble: a model with five motivational dimensions
2. Learning to gamble: early gambling experiences among young people in Denmark
3. GamTest: Psychometric Evaluation and the Role of Emotions in an Online Self-Test for Gambling Behavior
4. Behavior analysis of virtual-item gambling
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