Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review

Author:

Ishibashi Graciela Akina12ORCID,Santos Gabriela dos13ORCID,Moreira Ana Paula Bagli3ORCID,Verga Cássia Elisa Rossetto13ORCID,Silva Guilherme Alves da13ORCID,Ordonez Tiago Nascimento13ORCID,Moraes Luiz Carlos de23ORCID,Lessa Patrícia Prata23ORCID,Brucki Sonia Maria Dozzi345ORCID,Silva Thais Bento Lima da134ORCID

Affiliation:

1. Universidade de São Paulo, Escola de Artes, Ciências e Humanidades, Departamento de Gerontologia, São Paulo SP, Brazil.

2. Instituto Supera de Educação, São José dos Campos SP, Brazil.

3. Universidade de São Paulo, Escola de Artes Ciências e Humanidades, Grupo de Estudos de Treinamento Cognitivo, São Paulo SP, Brazil.

4. Universidade de São Paulo, Faculdade de Medicina, Hospital das Clínicas, Grupo de Neurologia Cognitiva e Comportamental, São Paulo SP, Brazil.

5. Universidade de São Paulo, Faculdade de Medicina, Departamento de Neurologia, São Paulo SP, Brazil.

Abstract

Abstract Background Currently, studies using video games as an intervention to improve cognitive functions in the elderly are on the rise. Objective To investigate and evaluate the effects of cognitive interventions using video games on cognition in healthy elderly people published in the last ten years. Methods A systematic review involving a qualitative analysis carried out between July and September 2021on the SciELO, LILACS and MEDLINE databases.. Results A total of 262 articles were identified in the initial search. After exclusion of duplicates, analysis of titles/abstracts and of the full text, a final total of 9 studies were included in the review. The objectives of the studies included investigating the effects on cognition of cognitive training (CT) programs using video games compared to programs using entertainment games or to low-intensity CT games. Despite the growing number of studies, many of them were focused on cognitive rehabilitation in elderly people with some degree of cognitive impairment, and few involved training among healthy elderly people. Conclusion According to the studies analyzed, the interventions involving CT with video games promoted significant improvements in processing speed and working memory, but no improvements in executive functions.

Publisher

Georg Thieme Verlag KG

Subject

Neurology,Neurology (clinical)

Reference28 articles.

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