The use of games by nurses in palliative care: a scoping review

Author:

Conceição Gomes Lourenço Marisa da1,Fernandes Carla Sílvia1,Campos Vale Maria Belém Rego2

Affiliation:

1. Associate Professor, Nursing School of Porto; Center for Health Technology and Services Research (CINTESIS), Portugal

2. MSc Student, Nursing In Hospital da Luz-Póvoa de Varzim, Portugal

Abstract

Background: Nursing is at the forefront of palliative care. Games are an innovative strategy in palliative care training. Aims: This study aimed to examine the usefulness of games for nurses in palliative care. Methods: A scoping review was conducted using the following databases: CINAHL and PUBMED (which includes MEDLINE, PsycINFO, SCOPUS and SciELO). The steps outlined by the Joanna Briggs Institute were followed. Findings: Of the 685 articles initially identified, 17 were included for analysis. Games used were role-play (n=12), card games (n=1), digital games (n=1), board games (n=1), reflection games (n=1) and experimental games (n=1). Games were aimed at nurses (n=6) and nursing students (n= 1 1). Game advantages included: improved palliative care knowledge, increased communication skills, reduced negative emotions and increased multidisciplinary team skills. Conclusions: Effective and innovative pedagogical techniques are required training techniques for nurses and nursing students who provide palliative care, as they can reduce negative emotions such as fear, anguish and guilt.

Publisher

Mark Allen Group

Subject

Advanced and Specialized Nursing

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