Ergonomics in design and design in ergonomics: Issues and experience in education

Author:

Safin Stéphane1,Pintus Pinky2,Elsen Catherine3

Affiliation:

1. i3-SES, CNRS, Télécom Paris, Institut Polytechnique de Paris, France

2. Ecole Supérieure des Arts (ESA) Saint-Luc, Liège, Belgium

3. LUCID, Faculty of Applied Sciences, University of Liège, Belgium

Abstract

BACKGROUND: Articulating design and ergonomics skills through education is a major challenge for both fields. Indeed, professional ergonomists are increasingly deeply involved in design processes, and ergonomics education should train them in design skills. As courses in ergonomics education are often time-constrained, it is difficult to mobilize students in real-scale projects and to involve them in design processes. Conversely, activity analysis and active involvement of users in design projects (through co-creation or co-design processes) are rarely convened in architecture and design curricula. OBJECTIVE: It is therefore necessary to develop effective and relevant pedagogical settings, enabling students of both fields to develop their abilities and equip them to act in concrete design situations. METHODS: In this paper, we describe a large-scale pedagogical setting involving groups of students from different disciplines gathered around a real-scale design project (re-shaping the waiting room of a mental health center). The ergonomics students’ main task is to analyze the needs and real activities of end-users; the interior design students’ task is to produce the design project. This communication more precisely focuses on describing the ergonomics students’ fieldwork and the practical and pedagogical innovations put in place to help them face the various challenges encountered during the project. RESULTS: Based on formal feedback from students, teachers and stakeholders, we address three main challenges: (1) dealing with the temporal constraints of the intervention, (2) documenting and observing a sensitive situation and (3) involving end-users to place them at the core of the design process. For each challenge, we describe the issue at stake, the work conducted to deal with this issue, and eventually the feedback collected from students, teachers and stakeholders. CONCLUSION: The paper concludes with an analysis of success and failure factors for such pedagogical settings, in particular for physical enquiry devices, co-creation processes, and co-constructed pedagogical settings. It shows the impact of these settings for students, but highlight that collaboration between ergonomists and designers is a key issue for learning in a positive experience.

Publisher

IOS Press

Subject

Public Health, Environmental and Occupational Health,Rehabilitation

Reference23 articles.

1. Prospective ergonomics: origin, goal and prospects;Robert;Work,2009

2. Building ease of use into the IBM user experience;Vredenburg K;IBM Systems Journal,2003

3. Rogers Y , Sharp H , Preece J . Interaction design: beyond human-computer interaction. John Wiley & Sons. 2007.

4. Cross N . Designerly ways of knowing. London: Springer. 2006.

5. Maximizing Product Innovation through Adaptive Application of User-Centered Methods for Defining Customer Value;Olsen;Journal of Technology Management and Innovation,2011

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3