Computer-assisted puzzle design

Author:

Browne Cameron1

Affiliation:

1. Maastricht University, Bouillonstraat 8-10, 6211 LH Maastricht, Netherlands

Abstract

One approach to game design is to start with existing ideas and to modify them in interesting new ways. This process of “creative plagiarism” is applied to the Japanese logic puzzle Sudoku to create a new variant called Ludoku, which simplifies some aspects of the original puzzle while adding new strategies without adding undue complexity. This paper describes the design process from initial conception to final product, and how computer analysis was crucial to its success.

Publisher

IOS Press

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Computational Mechanics,Computer Science (miscellaneous)

Reference12 articles.

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2. Browne, C. (2013). Deductive search for logic puzzles. In Proceedings of Computational Intelligence & Games (CIG ’13) (pp. 1–8). Niagara Falls: IEEE.

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4. Nothing new under the sun;Browne;Game & Puzzle Design,2016

5. Reinvent the wheel;Browne;Game & Puzzle Design,2017

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