OntoGamif: A modular ontology for integrated gamification

Author:

Bouzidi Rokia1,De Nicola Antonio2,Nader Fahima1,Chalal Rachid1

Affiliation:

1. Laboratoire des Méthodes de Conception des Systèmes, Ecole nationale Supérieure d’Informatique, BP 68M, 16309, Oued-Smar, Alger, Algérie. . E-mails: ar_bouzidi@esi.dz, f_nader@esi.dz, r_chalal@esi.dz

2. Italian National Agency for New Technologies, Energy and Sustainable Economic Development (ENEA), Casaccia Research Centre, Via Anguillarese 301, 00123, Rome, Italy. E-mail: antonio.denicola@enea.it

Publisher

IOS Press

Subject

Linguistics and Language,Language and Linguistics,General Computer Science

Reference66 articles.

1. Design and evaluation of a gamified system for ERP training;Alcivar;Computers in Human Behavior,2016

2. Andrade, F.R., Mizoguchi, R. & Isotani, S. (2016). The bright and dark sides of gamification. In International Conference on Intelligent Tutoring Systems (pp. 176–186). Springer.

3. Augustin, K., Thiebes, S., Lins, S., Linden, R. & Basten, D. (2016). Are we playing yet a review of gamified enterprise systems. In PACIS (p. 2).

4. Aziz, A., Mushtaq, A. & Anwar, M. (2017). Usage of gamification in enterprise: A review. In Communication, Computing and Digital Systems (C-CODE), International Conference on (pp. 249–252). IEEE.

5. Hearts, clubs, diamonds, spades: Players who suit MUDs;Bartle;Journal of MUD research,1996

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