Expanding a love and sex narrative generation mechanism using a coloring technique and conceptual dictionaries

Author:

Ono Jumpei1,Ogata Takashi2

Affiliation:

1. Faculty of Software and Information Technology, Aomori University, Aomori, Japan

2. Faculty of Informatics, Yamato University, Osaka, Japan

Abstract

Love and sexuality are important themes in the generation of narratives, which is our research objective. In the development of tools to generate narratives, we consider robot-related technology that tells stories as an application of narrative generation. The purpose of this paper is to present prototyping systems that generate narrative expression based on the concepts of love, sex, and sexuality using a technique for narrative generation called “coloring.” The coloring technique in narrative generation is a group of methods through which a certain atmosphere is given to a story by interspersing words and language representations. Although there are various concrete methods in the coloring technique as one of several general narrative generation techniques, this paper proposes three methods related to love, sex, and sexuality: the use of noun, adjective, and adjective-verb conceptual dictionaries. We conducted several experiments using these coloring methods. Additionally, for system implementation, we utilized a narrative generation framework called “story techniques included in a story,” which was developed based on our concept of the automatic narrative generation game, s-expression in the Lisp programming language, and Minsky’s frame theory. In the future, these prototypes will serve as stepping stones for a system that generates narratives based on specific themes.

Publisher

IOS Press

Reference25 articles.

1. Love dolls and sex robots in unproven and unexplored fields of application;Bendel;Journal of Behavioral Robotics,2020

2. Genette, G. (1985). Monogatari no Deisukuru: Hōhō Ron no Kokoromi (H. Hanawa & R. Izumi, Trans.). Tokyo: Suiseisha. (Original: Genette, G. (1972). Discours du Récit in Figures III. Paris: Seuil).

3. Gervás, P. (2013). Story generator algorithms. In The Living Handbook of Narratology. University of Hamburg. https://www.lhn.uni-hamburg.de/node/35.html.

4. Groos, K. (1901). The Play of Man (E.L. Baldwin, Trans.). NY: Appleton.

5. Imabuchi, S. & Ogata, T. (2013). A generation mechanism of macro stories based on propp-based story grammar combined with an integrated narrative generation system. In Proceedings of the 2nd International Conference on Engineering and Applied Science (pp. 2455–2463).

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