Decision analysis of rationalizable strategies in non-zero-sum multi-payoff games

Author:

Eisenstadt-Matalon Erella1,Moshaiov Amiram23

Affiliation:

1. Department of Mechanical Engineering, ORT Braude College of Engineering, Karmiel, Israel

2. School of Mechanical Engineering, Tel-Aviv University, Tel-Aviv, Israel

3. Sagol School of Neuroscience, Tel Aviv University, Tel-Aviv, Israel

Abstract

This paper concerns multi-criteria decision-making in a non-cooperative situation between two Decision Makers (DMs), where each of the DMs (players) has self-conflicting objectives. This situation is modeled as a non-zero-sum Multi-Objective Game (nzs-MOG). In the considered case, selecting a strategy depends on the objective preferences of the DM and the inherent uncertainty about the preferences of the other player. In contrast to traditional studies on such a situation, which fail to consider the strategies’ performance trade-offs, here a set of rationalizable strategies is revealed for each of the players and their associated performance trade-offs are exposed and analyzed. Obtaining these strategies is done by an extension of the (worst-case) rationalizability solution concept from zero-sum MOGs to the considered general case of nzs-MOGs. In view of the aforementioned uncertainty about the other player, evaluating the rationalizable strategies involves comparisons between sets of payoff vectors. This causes a difficulty, when trying to analyze the alternative strategies by traditionalmulti-criteria decision-analysis techniques in which each alternative solution is commonly associated with only one payoff vector. To circumvent this difficulty, a technique is suggested, which transforms the set of payoff vectors of each strategy into a representative vector. To demonstrate the proposed technique, a nzs-MOG is devised and strategy analysis and selection is demonstrated, for each of the players, using the Analytical Hierarchy Process (AHP).

Publisher

IOS Press

Subject

Artificial Intelligence,Computer Vision and Pattern Recognition,Human-Computer Interaction,Software

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