Virtual Reality Experience Intervention May Reduce Responsive Behaviors in Nursing Home Residents with Dementia: A Case Series

Author:

Sultana Munira12,Campbell Karen345,Jennings Morgan1,Montero-Odasso Manuel2678,Orange J.B.8,Knowlton Jill4,St. George Armin9,Bryant Dianne81011

Affiliation:

1. Health and Rehabilitation Sciences, Western University, London, ON, Canada

2. Gait & Brain Lab, Parkwood Institute, London, ON, Canada

3. International Skin Tear Advisory Panel, Ottawa, ON, Canada

4. Primacare Living Solutions Inc. , Toronto, ON, Canada

5. Master of Clinical Science - Advanced Health Care Practice, Western University, London, ON, Canada

6. Department of Medicine and Department of Epidemiology & Biostatistics, Western University, London, ON, Canada

7. Geriatric Medicine, St. Joseph’s Health Care, London, ON, Canada

8. Lawson Health Research Institute, London, ON, Canada

9. Crosswater Digital Media, LLC, Buffalo, NY, USA

10. School of Physical Therapy and Schulich School of Medicine & Dentistry (Orthopaedic Surgery), Western University, London, ON, Canada

11. Health Research Methods, Evidence and Impact, McMaster University, Hamilton, ON, Canada

Abstract

Background: People with advanced dementia often exhibit responsive behaviors such as apathy, depression, agitation, aggression, and psychosis. Non-pharmacological approaches (e.g., listening to music, watching television, doing arts and crafts) are now considered as a first-line strategy to manage responsive behaviors in clinical practice due to the potential risks associated with the antipsychotic medications. To date, no evaluations of immersive non-head mounted virtual reality (VR) experience as a non-pharmacologic approach for people with advanced dementia living in nursing homes have been reported. Objective: To evaluate the feasibility (acceptance and safety) of VR experience. Methods: A single site case series (nonrandomized and unblinded) with a convenience sample (N = 24; age = 85.8±8.6 years; Cognitive Performance Scale score = 3.4±0.6) measuring depression and agitation before and after the intervention. The intervention was a 30-min long research coordinator– facilitated VR experience for two weeks (10 sessions). Results: The intervention was feasible (attrition rate = 0% ; adverse events = 0). A reduction in depression and in agitation was observed after the intervention. However, we suggest extreme caution in interpreting this result considering the study design and small sample size. Conclusion: This study provides the basis for conducting a randomized controlled trial to evaluate the effect of VR experience on responsive behaviors in nursing homes. Since our intervention uses a smart remote-controlled projector without a headset, infectious exposure can be avoided following the COVID-19 pandemic-induced physical distancing policy in care homes.

Publisher

IOS Press

Subject

Psychiatry and Mental health,Geriatrics and Gerontology,Clinical Psychology,General Medicine,General Neuroscience

Reference59 articles.

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