A systematic review and meta-analysis of the efficacy of custom game based virtual rehabilitation in improving physical functioning of patients with acquired brain injury

Author:

Tay Ee Lin1,Lee Shaun Wen Huey2,Yong Geok Har1,Wong Chee Piau13

Affiliation:

1. Jeffrey Cheah School of Medicine and Health Sciences, Monash University Malaysia, Selangor, Malaysia

2. School of Pharmacy, Monash University Malaysia, Selangor, Malaysia

3. Perdana University and Royal College of Surgeons in Ireland (PU-RCSI) School of Medicine, Selangor, Malaysia

Publisher

IOS Press

Subject

Health Informatics,Rehabilitation

Cited by 9 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A Framework for Tele-rehabilitation Gaming System;2023 6th International Conference on Applied Computational Intelligence in Information Systems (ACIIS);2023-10-23

2. Survey of Movement Reproduction in Immersive Virtual Rehabilitation;IEEE Transactions on Visualization and Computer Graphics;2023-04-01

3. Physical functionality of alternative communication resources on people with cerebral palsy: A systematic review;Technology and Disability;2021-11-19

4. Robotics and Virtual Reality Exer-Games for the Neurorehabilitation of Children and Adults with Traumatic Brain Injury: The IS-BRAIN Model;Engineering Biomaterials for Neural Applications;2021-08-03

5. Virtual Reality in Neurorehabilitation: An Umbrella Review of Meta-Analyses;Journal of Clinical Medicine;2021-04-02

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