Design and Prototyping of a Serious Game on Interactive Tabletop with Tangible Objects for Disability Awareness in Companies

Author:

Mourali Yosra1ORCID,Barathon Benoit2,Bourgois Colin Maxime3ORCID,Chaabane Sondes1ORCID,Fassi Raja3,Ferrai Alice4,Guerrier Yohan1ORCID,Guilain Dorothée4,Kolski Christophe1ORCID,Lebrun Yoann5ORCID,Lepreux Sophie1ORCID,Pudlo Philippe1ORCID,Sauve Jason6

Affiliation:

1. Univ. Polytechnique Hauts-de-France, CNRS, UMR 8201-LAMIH, Valenciennes, France

2. Emploi et Handicap Grand Lille, Marcq en Barœul, France

3. HandiexpeRh, Marcq en Barœul, France

4. Handyn’Action, Valenciennes, France

5. Serre numérique, Valenciennes Cedex, France

6. ARACT Hauts-de-France, France

Abstract

This paper presents elements of user-centered design and prototyping of a serious game. Produced within the framework of the SG-HANDI project, the serious game aims to raise awareness about integration, prevention of professional displacement and job retention of people with disabilities. This serious game is developed on an interactive RFID tabletop with tangible objects. It is intended to be used in a collective context involving one or more facilitators specialized in employment and disability, as well as the company’s stakeholders to be made aware of the issue.

Publisher

IOS Press

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