A Smartphone-based gaming system for vestibular rehabilitation: A usability study

Author:

Nehrujee Aravind1,Vasanthan Lenny2,Lepcha Anjali3,Balasubramanian Sivakumar1

Affiliation:

1. Department of Bioengineering, Christian Medical College, Bagayam, Vellore, Tamil Nadu, India

2. Department of Physical Medicine and Rehabilitation, Physiotherapy Unit, Christian Medical College, Bagayam, Vellore, Tamil Nadu, India

3. Department of Ear, Nose and Throat, Audiovestibular Unit, Christian Medical College, Bagayam, Vellore, Tamil Nadu, India

Publisher

IOS Press

Subject

Clinical Neurology,Sensory Systems,Otorhinolaryngology,General Neuroscience

Reference34 articles.

1. Long-term modifications of vertical and horizontal vestibulo-ocular reflex dynamics in man. I;ri Allum;After acute unilateral peripheral vestibular paralysis, Acta Otolaryngol,1988

2. An empirical evaluation of the system usability scale;Bangor;Intl J Human–Computer Interact,2008

3. Saccadic Dynamic Overshoot in Normals and Patients;Botzel;Neuro-Ophthalmology,1993

4. Virtual reality applications in rehabilitation;Cao;Lect Notes Comput Sci (including Subser Lect Notes Artif Intell Lect Notes Bioinformatics),2016

5. Interactive wiimote gaze stabilization exercise training system for patients with vestibular hypofunction;Chen;J Neuroeng Rehabil,2012

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